emergency rockets
I see their point if it's all like this— "... And a ship trying to land on those cliffs might very well pitch over into the sea. That is, if she were trying to land on emergency rockets." Rockets—that brings home the ancientness of this ship Gilgamesh—but after all the ships that settled Incognita probably carried emergency rockets, too.
This settled, the meeting turns into a briefing session and merges imperceptibly with the beginning of the job.
The job of course is Faking the background of the crash; working out the past history and present aims of the Lost Kafoozalum. We have to invent a planet and what's more difficult convey all the essential information about it by the sort of sideways hints you gather among peoples' personal possessions; diaries, letters et cetera; and what is even more difficult we have to leave out anything that could lead to definite identification of our unknown world with any known one.
We never gave that world a name; it might be dangerous. Who speaks of their world by name, except to strangers? They call it "home"—or "Earth," as often as not.
Some things have been decided for us. Language, for instance—one of two thousand or so Earth tongues that went out of use late enough to be plausible as the main language of a colonized planet. The settlers on Incognita were not of the sort to take along dictionaries of the lesser-known tongues, so the computers at Russett had a fairly wide choice.
We had to take a hypnocourse in that language. Ditto the script, one of several forgotten phonetic shorthands. (Designed to enable the tongues of Aliens to be written down; but the Aliens have never been met. It is plausible enough that some colony might have kept the script alive; after all Thasia uses something of the sort to this day.)
The final result of our work looks pretty small. Twenty-three "Personal Background Sets"—a few letters, a diary in some, an assortment of artifacts. Whoever stocked this ship we are on supplied wood, of the half-dozen kinds that have been taken wherever men have gone; stocks of a few plastics—known at the time of the Exodus, or easily developed from those known, and not associated with any particular planet. Also books on Design, a Form-writer for translating drawings into materials, and so on. Someone put in a lot of work before this voyage began.
Most of the time it is like being back on Russet doing a group Project. What we are working on has no more and no less reality than that. Our work is all read into a computer and checked against everybody else's. At first we keep clashing. Gradually a consistent picture builds up and gets translated finally into the Personal Background Kits. The Lost Kafoozalum start to exist like people in a History book.
Fifteen days hard work and we have just about finished; then we reach—call it Planet Gilgamesh.
I wake in my bunk to hear that there will be brief cessation of weight; strap down, please. We are coming off Mass-Time to go on planetary drive.
Colonel Delano-Smith is in charge of operations on the planet, with Ram and Peter to assist. None of the rest of us see the melting out of fifty years' accumulation of ice, the pumping away of the water, the fitting and testing of the holds for the grappling-beams. We stay inside the ship, on five-eighths gee which we do not have time to get used to, and try to work, and discard the results before the computer can do so. There is hardly any work left to do, anyway. It takes nearly twelve hours to get the ship free, and caulked, and ready to lift. (Her hull has to be patched because of Mr. Yardo's operations which make use of several sorts of vapors). Then there is a queer blind period with Up now one way, now another, and sudden jerks and tugs that upset everything not in gimbals or tied down; interspersed with periods when weightlessness supervenes with no warning at all.